What is diffuse in podium?

What is diffuse in podium?

Diffuse reflection is what enables us to perceive color and texture, and describes the way that when light hits an object, it penetrates just below the surface of a material and is reflected, but the light is ‘diffused’ or scattered in different directions. Even highly polished surfaces have diffuse reflection.

How do you render glass in a podium?

Zoom the camera to the space “between” the walls of the bowl, and select the “Internal” glass material with the eye-dropper. Apply this to the internal faces of your model with the paint bucket. Your glass item should now render realistically.

How do you apply materials in a podium?

You can use the particular Podium material on other faces in your model. To use the Podium materials on other faces, go to SketchUp’s Material dialog located in the Windows menu. From the SketchUp Material dialog, click on the In Model icon and then select a Podium material.

What does diffuse mean in rendering?

Diffuse interreflection specifically describes light reflected from objects which are not shiny or specular. In 3D computer graphics, diffuse interreflection is an important component of global illumination. There are a number of ways to model diffuse interreflection when rendering a scene.

What is podium browser?

Podium Browser is a render-ready content library with over 20,000 components and materials that are pre-configured for rendering with SU Podium. Podium Browser is included with SU Podium V2. 6, and installs automatically with Podium.

What is albedo CG?

An Albedo Map is basically an Image texture without any shadows or highlights.

What is albedo in rendering?

Simply put, albedo is the overall brightness of an object. Albedo is the reflecting power of a material. In Corona, it is the sum of material’s diffuse, reflective, refractive and translucent components. Each material component is calculated as LEVEL * COLOR (with 255 = albedo 1).

Why is it called albedo?

Albedo (/ælˈbiːdoʊ/; from Latin albedo ‘whiteness’) is the measure of the diffuse reflection of solar radiation out of the total solar radiation and measured on a scale from 0, corresponding to a black body that absorbs all incident radiation, to 1, corresponding to a body that reflects all incident radiation.